It was literally a GDC like no other. The show’s reinvention to the Festival of Gaming is now behind us. Folks who couldn’t attend might be asking—what was it like to be there in-person on the show floor?
No one person’s answer could truly sum up the experience. So we got four of them. This week on the Game Developer Podcast, senior editor Bryant Francis is joined by editorial director Alissa McAloon, editor-in-chief Danielle Riendeau, and news editor Chris Kerr to discuss their experience at GDC 2026.
This conversation covers it all—the interviews, the indie games, the talks, the casual conversations, and beyond. Is this also the first episode where we’ve deployed a sound board? Download the episode for yourself and have a listen to see what made Bryant break out the sad trombone.
About the Game Developer Podcast
The Game Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and everything in-between of game development, sharing lessons and strategies fellow developers can use to hone their craft. The Game Developer Podcast is hosted by Bryant Francis, edited by Pierre Landriau, and features music by Mike Meehan.
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Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.